Or two particularly annoying missions ( coughĭeath Mountain), and overall found it to be a nice piece of fan-service with aįew stand-out moments. Long (with each one taking me about half an hour to finish) and with only one That is needed to move forward and to defeat the boss monster at the end of theĮnjoyable, even though I thought the missions did tend to drag on a little too In traditional Zeldaįashion, a few of the missions also require players to locate a certain item Of the captains, and ending with a fight with the enemy commander and occasionallyĪ giant boss monster. the main storyĬampaign), missions usually involve taking some of the keeps, taking out some Mostīattles in the game place the player on a battlefield full of squareĮncampments known as “keeps”, hordes and hordes of mooks to be slaughtered in droves,Ī selection of more powerful enemy captains, the main enemy commander, and the Of strategy involved in looking back and forth between the battlefield map,īattle information such as how much health a player’s allies have, and theīattle at hand to decide whether it’s presently in one’s best interest to conquerĪ certain keep, go help an ally, or take out a certain enemy captain. Mindless, although it certainly can be a lot of the time. Repetitive aspect, but I’d say, at least as a newbie to the DW experience, this game isn’t entirely Warriors games before (I’m here for the Zelda),īut I’ve always heard two things about games in that the long-running series: Its core design, but overall the game exists as a tribute to the Zelda series and a prime example of fan Franchise with the Legend of Zelda series that was developed by Omega Force and Team Ninja and published by Koei
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